Christian Viñolo
Game Programmer
I'm a Spanish game developer with 10 years of experience working with Unity, focusing on video game programming.
I have mainly worked on both desktop and mobile games, whereas I also have experience porting games for consoles.
I put the stress on gameplay programming, but I cover other technical aspects in order to get an attractive approach in the projects I work on.
ABOUT ME
I started my video games journey on my own when I was 15. During my learning path as a self-taught person, I learnt how to avoid common mistakes when starting new both personal and group projects. Recent experiences collaborating in other teams helped me to improve my project management with agile workflows, such as Kanban and Scrum.
I specialized developing video games using Unity3D and C#, although I have worked in other languages like C and Python to understand how computer works and prototype projects, respectively. I use Git on a daily basis to keep track of my projects, and to be able to work with other people.
I'm a person who loves new challenges, passionate for Game Jams and connect with other human beings. I do my best to contribute to a healthy environment to work on, and help other teammates on technical and social problems in order to maintain that.
COMMERCIAL GAMES
Marblelous Animals
I took care of the Nintendo Switch port. The best challenge was getting a good feel for rotating levels with the Joy-Con's accelerometer and gyroscope, so that it wasn't frustrating to play.
Kluest
GAME JAMS
Supermarket:
Road to shortage
Where: Quarantine Jam (online).
Theme: A lot of...
Fill up the shelves while a horde of clients keep arriving in search of basic products.
Norruba
Where: Malaga Jam Weekend 8 (on-site).
Theme: Inversion.
Run and gun prototype to learn how to
recreate huge backgrounds like Metal Slug.